Files
websockets-chat-golang/cmd/server/chat.go
T
2026-07-24 21:38:32 +01:00

228 lines
6.2 KiB
Go

package main
import (
"context"
"errors"
"io"
"log"
"net"
"net/http"
"sync"
"time"
"golang.org/x/time/rate"
"github.com/coder/websocket"
)
// chatServer enables broadcasting to a set of subscribers.
type chatServer struct {
// subscriberMessageBuffer controls the max number
// of messages that can be queued for a subscriber
// before it is kicked.
//
// Defaults to 16.
subscriberMessageBuffer int
// publishLimiter controls the rate limit applied to the publish endpoint.
//
// Defaults to one publish every 100ms with a burst of 8.
publishLimiter *rate.Limiter
// logf controls where logs are sent.
// Defaults to log.Printf.
logf func(f string, v ...any)
// serveMux routes the various endpoints to the appropriate handler.
serveMux http.ServeMux
subscribersMu sync.Mutex
subscribers map[*subscriber]struct{}
}
// newChatServer constructs a chatServer with the defaults.
func newChatServer() *chatServer {
cs := &chatServer{
subscriberMessageBuffer: 16,
logf: log.Printf,
subscribers: make(map[*subscriber]struct{}),
publishLimiter: rate.NewLimiter(rate.Every(time.Millisecond*100), 8),
}
// Serve static files (index.html, index.js, index.css) from cwd
cs.serveMux.Handle("/", http.FileServer(http.Dir(".")))
// WebSocket endpoint: clients connect here to receive messages
cs.serveMux.HandleFunc("/subscribe", cs.subscribeHandler)
// HTTP POST endpoint: clients POST here to send a message
cs.serveMux.HandleFunc("/publish", cs.publishHandler)
return cs
}
// subscriber represents a single connected client.
// Messages are sent on the msgs channel. If the client
// cannot keep up (buffer full), closeSlow is called
// to disconnect them.
type subscriber struct {
msgs chan []byte
closeSlow func()
}
// ServeHTTP makes chatServer implement http.Handler,
// delegating to the internal serveMux.
func (cs *chatServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
cs.serveMux.ServeHTTP(w, r)
}
// subscribeHandler accepts the WebSocket connection and then subscribes
// it to all future messages.
func (cs *chatServer) subscribeHandler(w http.ResponseWriter, r *http.Request) {
err := cs.subscribe(w, r)
if errors.Is(err, context.Canceled) {
return
}
if websocket.CloseStatus(err) == websocket.StatusNormalClosure ||
websocket.CloseStatus(err) == websocket.StatusGoingAway {
return
}
if err != nil {
cs.logf("%v", err)
return
}
}
// publishHandler reads the request body with a limit of 8192 bytes
// and then publishes the received message.
func (cs *chatServer) publishHandler(w http.ResponseWriter, r *http.Request) {
if r.Method != "POST" {
http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed)
return
}
body := http.MaxBytesReader(w, r.Body, 8192)
msg, err := io.ReadAll(body)
if err != nil {
http.Error(w, http.StatusText(http.StatusRequestEntityTooLarge), http.StatusRequestEntityTooLarge)
return
}
cs.publish(msg)
w.WriteHeader(http.StatusAccepted)
}
// subscribe upgrades the HTTP connection to a WebSocket,
// registers the subscriber, and then loops forever writing
// messages from the subscriber's channel to the WebSocket.
//
// It uses CloseRead to keep reading control frames (close, ping, pong)
// and cancel the context if the connection drops. This means we
// never actually read message data from the WebSocket —
// messages come in via /publish instead.
func (cs *chatServer) subscribe(w http.ResponseWriter, r *http.Request) error {
// We need a mutex here because the WebSocket connection might
// be closed by closeSlow (from another goroutine) before we've
// assigned it to c. The mutex ensures we don't race.
var mu sync.Mutex
var c *websocket.Conn
var closed bool
s := &subscriber{
msgs: make(chan []byte, cs.subscriberMessageBuffer),
closeSlow: func() {
mu.Lock()
defer mu.Unlock()
closed = true
if c != nil {
c.Close(websocket.StatusPolicyViolation, "connection too slow to keep up with messages")
}
},
}
// Register the subscriber BEFORE accepting the WebSocket.
// This means we won't miss any messages published between
// the accept and the registration.
cs.addSubscriber(s)
defer cs.deleteSubscriber(s)
// Upgrade HTTP to WebSocket
c2, err := websocket.Accept(w, r, nil)
if err != nil {
return err
}
// Check if closeSlow was already called before we got the connection
mu.Lock()
if closed {
mu.Unlock()
return net.ErrClosed
}
c = c2
mu.Unlock()
defer c.CloseNow()
// CloseRead returns a context that is cancelled when:
// - The client sends a close frame
// - The connection drops
// This frees us from manually handling ping/pong and deadlines.
ctx := c.CloseRead(context.Background())
// Main loop: write messages to the WebSocket as they arrive
for {
select {
case msg := <-s.msgs:
err := writeTimeout(ctx, time.Second*5, c, msg)
if err != nil {
return err
}
case <-ctx.Done():
// Context cancelled = client disconnected
return ctx.Err()
}
}
}
// publish sends a message to ALL subscribers.
// It never blocks — if a subscriber's buffer is full,
// they get kicked via closeSlow.
func (cs *chatServer) publish(msg []byte) {
cs.subscribersMu.Lock()
defer cs.subscribersMu.Unlock()
// Rate limit: wait for a token before broadcasting
cs.publishLimiter.Wait(context.Background())
for s := range cs.subscribers {
select {
case s.msgs <- msg:
// Message delivered to subscriber's buffer
default:
// Buffer is full — kick the slow subscriber
go s.closeSlow()
}
}
}
// addSubscriber registers a subscriber.
func (cs *chatServer) addSubscriber(s *subscriber) {
cs.subscribersMu.Lock()
cs.subscribers[s] = struct{}{}
cs.subscribersMu.Unlock()
}
// deleteSubscriber removes a subscriber.
func (cs *chatServer) deleteSubscriber(s *subscriber) {
cs.subscribersMu.Lock()
delete(cs.subscribers, s)
cs.subscribersMu.Unlock()
}
// writeTimeout writes a message to the WebSocket with a deadline.
// If the write doesn't complete within the timeout, the context
// is cancelled and the operation aborts.
func writeTimeout(ctx context.Context, timeout time.Duration, c *websocket.Conn, msg []byte) error {
ctx, cancel := context.WithTimeout(ctx, timeout)
defer cancel()
return c.Write(ctx, websocket.MessageText, msg)
}