initial commit
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package main
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import (
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"context"
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"errors"
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"io"
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"log"
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"net"
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"net/http"
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"sync"
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"time"
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"golang.org/x/time/rate"
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"github.com/coder/websocket"
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)
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// chatServer enables broadcasting to a set of subscribers.
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type chatServer struct {
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// subscriberMessageBuffer controls the max number
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// of messages that can be queued for a subscriber
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// before it is kicked.
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//
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// Defaults to 16.
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subscriberMessageBuffer int
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// publishLimiter controls the rate limit applied to the publish endpoint.
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//
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// Defaults to one publish every 100ms with a burst of 8.
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publishLimiter *rate.Limiter
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// logf controls where logs are sent.
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// Defaults to log.Printf.
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logf func(f string, v ...any)
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// serveMux routes the various endpoints to the appropriate handler.
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serveMux http.ServeMux
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subscribersMu sync.Mutex
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subscribers map[*subscriber]struct{}
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}
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// newChatServer constructs a chatServer with the defaults.
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func newChatServer() *chatServer {
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cs := &chatServer{
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subscriberMessageBuffer: 16,
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logf: log.Printf,
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subscribers: make(map[*subscriber]struct{}),
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publishLimiter: rate.NewLimiter(rate.Every(time.Millisecond*100), 8),
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}
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// Serve static files (index.html, index.js, index.css) from cwd
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cs.serveMux.Handle("/", http.FileServer(http.Dir(".")))
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// WebSocket endpoint: clients connect here to receive messages
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cs.serveMux.HandleFunc("/subscribe", cs.subscribeHandler)
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// HTTP POST endpoint: clients POST here to send a message
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cs.serveMux.HandleFunc("/publish", cs.publishHandler)
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return cs
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}
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// subscriber represents a single connected client.
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// Messages are sent on the msgs channel. If the client
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// cannot keep up (buffer full), closeSlow is called
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// to disconnect them.
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type subscriber struct {
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msgs chan []byte
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closeSlow func()
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}
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// ServeHTTP makes chatServer implement http.Handler,
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// delegating to the internal serveMux.
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func (cs *chatServer) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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cs.serveMux.ServeHTTP(w, r)
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}
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// subscribeHandler accepts the WebSocket connection and then subscribes
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// it to all future messages.
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func (cs *chatServer) subscribeHandler(w http.ResponseWriter, r *http.Request) {
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err := cs.subscribe(w, r)
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if errors.Is(err, context.Canceled) {
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return
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}
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if websocket.CloseStatus(err) == websocket.StatusNormalClosure ||
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websocket.CloseStatus(err) == websocket.StatusGoingAway {
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return
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}
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if err != nil {
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cs.logf("%v", err)
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return
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}
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}
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// publishHandler reads the request body with a limit of 8192 bytes
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// and then publishes the received message.
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func (cs *chatServer) publishHandler(w http.ResponseWriter, r *http.Request) {
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if r.Method != "POST" {
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http.Error(w, http.StatusText(http.StatusMethodNotAllowed), http.StatusMethodNotAllowed)
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return
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}
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body := http.MaxBytesReader(w, r.Body, 8192)
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msg, err := io.ReadAll(body)
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if err != nil {
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http.Error(w, http.StatusText(http.StatusRequestEntityTooLarge), http.StatusRequestEntityTooLarge)
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return
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}
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cs.publish(msg)
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w.WriteHeader(http.StatusAccepted)
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}
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// subscribe upgrades the HTTP connection to a WebSocket,
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// registers the subscriber, and then loops forever writing
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// messages from the subscriber's channel to the WebSocket.
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//
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// It uses CloseRead to keep reading control frames (close, ping, pong)
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// and cancel the context if the connection drops. This means we
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// never actually read message data from the WebSocket —
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// messages come in via /publish instead.
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func (cs *chatServer) subscribe(w http.ResponseWriter, r *http.Request) error {
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// We need a mutex here because the WebSocket connection might
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// be closed by closeSlow (from another goroutine) before we've
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// assigned it to c. The mutex ensures we don't race.
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var mu sync.Mutex
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var c *websocket.Conn
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var closed bool
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s := &subscriber{
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msgs: make(chan []byte, cs.subscriberMessageBuffer),
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closeSlow: func() {
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mu.Lock()
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defer mu.Unlock()
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closed = true
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if c != nil {
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c.Close(websocket.StatusPolicyViolation, "connection too slow to keep up with messages")
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}
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},
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}
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// Register the subscriber BEFORE accepting the WebSocket.
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// This means we won't miss any messages published between
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// the accept and the registration.
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cs.addSubscriber(s)
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defer cs.deleteSubscriber(s)
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// Upgrade HTTP to WebSocket
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c2, err := websocket.Accept(w, r, nil)
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if err != nil {
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return err
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}
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// Check if closeSlow was already called before we got the connection
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mu.Lock()
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if closed {
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mu.Unlock()
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return net.ErrClosed
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}
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c = c2
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mu.Unlock()
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defer c.CloseNow()
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// CloseRead returns a context that is cancelled when:
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// - The client sends a close frame
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// - The connection drops
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// This frees us from manually handling ping/pong and deadlines.
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ctx := c.CloseRead(context.Background())
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// Main loop: write messages to the WebSocket as they arrive
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for {
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select {
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case msg := <-s.msgs:
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err := writeTimeout(ctx, time.Second*5, c, msg)
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if err != nil {
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return err
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}
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case <-ctx.Done():
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// Context cancelled = client disconnected
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return ctx.Err()
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}
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}
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}
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// publish sends a message to ALL subscribers.
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// It never blocks — if a subscriber's buffer is full,
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// they get kicked via closeSlow.
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func (cs *chatServer) publish(msg []byte) {
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cs.subscribersMu.Lock()
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defer cs.subscribersMu.Unlock()
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// Rate limit: wait for a token before broadcasting
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cs.publishLimiter.Wait(context.Background())
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for s := range cs.subscribers {
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select {
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case s.msgs <- msg:
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// Message delivered to subscriber's buffer
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default:
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// Buffer is full — kick the slow subscriber
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go s.closeSlow()
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}
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}
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}
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// addSubscriber registers a subscriber.
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func (cs *chatServer) addSubscriber(s *subscriber) {
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cs.subscribersMu.Lock()
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cs.subscribers[s] = struct{}{}
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cs.subscribersMu.Unlock()
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}
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// deleteSubscriber removes a subscriber.
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func (cs *chatServer) deleteSubscriber(s *subscriber) {
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cs.subscribersMu.Lock()
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delete(cs.subscribers, s)
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cs.subscribersMu.Unlock()
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}
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// writeTimeout writes a message to the WebSocket with a deadline.
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// If the write doesn't complete within the timeout, the context
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// is cancelled and the operation aborts.
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func writeTimeout(ctx context.Context, timeout time.Duration, c *websocket.Conn, msg []byte) error {
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ctx, cancel := context.WithTimeout(ctx, timeout)
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defer cancel()
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return c.Write(ctx, websocket.MessageText, msg)
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}
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